Video Game Violence. Argumentative Essay If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.
2 billion in sales in 1995 to 7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing. The first violent video game invented was during the 1970s (Anderson& Bushman, 2001), since then, the degree of violence present in a video game has significantly increased.
Today, the graphics, sounds, characters in video games have become more realistic than before any of the past years. Violent video games can cause people to not live completely an ordinary life. students who played violent video games for 20 minutes at a time for three consecutive days showed increasingly higher levels of aggressive behavior each day they played (Bushman 1). Apr 02, 2013 Play Video Games, Its Good For You An Argument Essay.
Posted on by fae713. The heart of the argument against violent video games is based on the idea of a longterm, negative impact on gamers. Research just does not support that position. Anderson, Craig A. and Brad J Bushman. Comfortably Violent Video Games Should not be Banned By Chris Taylor Com156 Effective Persuasive Essay August 1, 2010 Violent Video Games should not be Banned Violent video games that promote violence and criminal activity should not be banned because each game is properly labeled.
Brad Bushman, a psychologist at Ohio State University, was coauthor of a study that examined 380 studies on video games; he stated, " The results show that playing violent video games increases angry thoughts, aggressive behavior, and decreases helping behavior, empathy and compassion for others. " Violent Video Games Should not be Banned By Chris Taylor Com156 Effective Persuasive Essay August 1, 2010 Violent Video Games should not be Banned Violent video games that promote violence and criminal activity should not be banned because each game is properly labeled.
Jodi L. Whitaker and Brad J. Bushman stated in A Review of the Effects of Violent Video Games on Children and Adolescents that the average time children spend on all forms entertainmentvideo games, listening to music, watching TV, etcis